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Me, myself and I

Character Design / Modelling/ Texturing

In this project I made myself into a stylized character. I tried to figure out my own characteristics of style. I used ZBrush for sculpting and posing the character and afterwards I retopologized it in Maya, so it could be animated. Then I used Substance Painter for texturing and figuring out how to make stylized textures that match the character. Finally I rendered it in Maya with V-ray. It helped me a lot to get into stylized sculpting and also character design and figuring out shapes.

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